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Hand of Fate Review

  • Share – Now here I share about Hand of fate game review when i played. I know what will happen when I turn the “wheel of the gods.” I’ve spun it before, and even though all odds tell me I have a 50/50 chance of a good result, I’ve failed so many times that it doesn’t feel that way. 

But with the Boss around the corner, I need all the luck in the world: Fr. I turned the wheel again and was presented with four face-down books to choose from. I make the choice and the book is shown to me. 

Hand of Fate Review

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The book is called “Huge Failure”, and has no other meaning than the obvious one. My hit points are equal to the food I have, and I was almost without food from the beginning. The gods have punished me, but I will still spin this stupid wheel when I have the chance. I never learn my mind.

Hand of Fate is an ActionRPG in which you have to make decisions in the style of Oregon Trail and in which you have to collect as many cards in the pack. You spend most of your time sitting at a table, where a dealer draws different cards from which to choose. 

You move a piece of the game from card to card, and each can trigger other events and decisions, making you fight skeletons in real time – hack’n’slash style, play games with demons, or decide between giving your supplies to those in need or keeping them for yourself. 

Most are as simple as reading a text and making a decision, but not every meeting will be good for you, but all of these decisions are centered around the idea of ​​taking as much risk as possible for a reward. bigger. 

The important thing is that you can choose which cards, for meetings, you want to be in the dealer’s package, before each level – as well as what equipment you have the chance to win -, and you unlock more and more cards after each completed meeting. But the dealer, who is also a guide and a “nemesis”, adds his own cards to diminish your chances of winning.

Modeling your own RPG by collecting as many playing cards as possible is a unique idea, and it is a real pleasure to play it. It creates a lot of tense situations in which I struggled to decide which resources are more important to me. 

Am I selling my equipment so that I don’t starve, or am I trying my luck to find the “Food Wagon” book that I added to the dealer’s package? 

Even when I knew I couldn’t kill a Boss at my current level, I tried to explore as many new encounters as possible in order to unlock better cards for the next time I try this level. 

You start each level with basic equipment that you can’t keep between trials, but you can keep any new book you’ve discovered and add it to the pack, thus increasing your chances of victory on the next attempt.

When you’re not at the dealer’s table, you’re usually in one of the game’s combat environments. There are a lot of lush settings in which you can fight, and the characters and environments are very well defined. 

What disappointed me at Hand of Fate is the fact that it didn’t give me enough time to appreciate these wonderful environments, it got me into a fight and then it quickly returned me to the dealer’s table. And, although the missions and levels are well designed, the fight itself leaves much to be desired. 

Hand of Fate applies the fighting formula of Arkham games: wait for an enemy to attack you until a thought appears against his head, a “counter” symbol appears, then press another key to attack. Remote attacks can be reflected, certain attacks must be avoided and you can use the shield to hit more enemies at once.

Although the basic systems are very well replicated, Hand of Fate has nothing beyond a combo counter, and when you hit an enemy it is less satisfying than in the games it tries to imitate. 

Attack animations can be quite strange, especially when the counter-attack interrupts your animation – which makes your character jump from one enemy to another very often. 

The combat system does a good job of matching the pace and speed of Arkham’s combat, but the lack of variety of enemies, even Bosses, makes it tiring after a while. The difficulty is increased with the increase in the number and life of the enemies, not how you have to defeat them.

Hand of Fate generally has problems with over-repetition. These repeated encounters are meant to express the experience of reliving your character’s memories, but after a few hours of playing it made me a little bitter to see the same enemies and the same environments again and again. 

Some of the books added by the dealer can make it too difficult for you, and I was forced to try one level more times than I can remember. “Endless Mode” does not have these imbalances and it was a welcome inclusion, but it does not add anything new, and after a while it started to bore me.

Hand of Fate PS4 becomes frustrating instead of more challenging, but I still want to congratulate him on his unique mix of concepts, which works better than I imagined. 

I was disappointed that the fights in Hand of Fate remained at the same level and I drew the book “Lost in Swamp” more than twenty times, because I wanted this inventive game to be fun, but in the Unfortunately, I lost interest. 

For the rest of the game – and here I mean all 7 hours of play – I enjoyed playing Hand of Fate PC especially for the difficult decisions I was forced to make. Hand of Fate is not a total failure, it is just a game with limited success.

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